Platform for dynamic virtual auditory environment real-time rendering system

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Real-Time Rendering of Daylight Sky Scene for Virtual Environment

Realistic rendering of sky scene is important in virtual environment. Traditional methods are mostly based on skybox, thus failing to realistically simulate the change of sky scene under different weathers and conditions. In this paper, a new sky light model under different weathers for virtual environment is proposed. We first analyze the atmosphere characters of sky scene, and calculate the l...

متن کامل

Real-Time Volume Rendering for Virtual Colonoscopy

We present a volume rendering system that is capable of generating high-quality images of large volumetric data (e.g., 512) in real time (30 frames or more per second). The system is particularly suitable for applications that generate densely occluded scenes of large data sets, such as virtual colonoscopy. The central idea is to divide the volume into sets of axis-aligned slabs. The union of t...

متن کامل

Slab: a Software-based Real-time Virtual Acoustic Environment Rendering System

We will demo the features of Sound Lab (SLAB), a softwarebased real-time virtual acoustic environment (VAE) rendering system designed for use in the personal computer environment. SLAB is being developed as a tool for the study of spatial hearing.

متن کامل

Latency Measurement of a Real-time Virtual Acoustic Environment Rendering System

Techniques for measuring and estimating the end-to-end latency and component latencies of a virtual acoustic environment are discussed. These key parameters impact the responsiveness and, hence, “realism” of a virtual environment.

متن کامل

Real-time volumetric shadows for dynamic rendering

In order to produce realistic renderings for translucent objects, such as foliage or hair, selfshadows have to be used. The first method that succeeds in casting real-time self-shadows is the Opacity Shadow Maps algorithm. However this method suffers from severe layering artifacts unless a large number of opacity maps are used, but that causes the application to have only interactive and not re...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Chinese Science Bulletin

سال: 2013

ISSN: 1001-6538,1861-9541

DOI: 10.1007/s11434-012-5523-2